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Old Apr 09, 2008, 01:29 AM // 01:29   #41
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Quote:
Originally Posted by slaponte
I have learned to chain my skills some and that helped a lot, but I find I deal low damage mostly, and I am not sure why.
I think the Damage Dealing position has been removed from Warriors since Factions and Nightfall. My friend that runs an Assassin can pull much higher DPS (around 63~70 on Master of Damage) much more easily than I do. That's the price you pay for your armor. And if you really want to see three yellow numbers on your screen you might consider a nuker. Oh and, please, I don't want to start a W x A x D flame war. I run a Warrior myself.

Just some things I don't understand. If you're really not interested on Strength than why Warrior? Please don't tell me that's because of the armor. One correction, the Sundering upgrade do stack with Strength. I've tested the information on GameWikis (that's the same on the official wiki, btw) and it is correct. (I tested by using Wild Blow until the mod is triggered both with 12 and 0 on Strength) -> http://guildwars.wikia.com/wiki/Armor_penetration

Now, I do agree the armor penetration bonus is not as good as the Wikis claim. Maybe the damage calculation is a little bit off there. ANet could give Strength a bonus damage per rank when using attack skills. That would be similar to what Divine Favor do for Monks. Something like a Signet of Strength. Maybe +1 damage per rank? I understand some people would complain this is a lot, but maybe the attacking skills could be balanced for that or maybe it would simply put Warriors on their right place (has anyone tried hitting a construction nail with a hammer? ).

But then, again, ANet doesn't want us playing warriors anymore. So I see Warrior as a sort of support profession. Spamming conditions (like crippling that would help foes stay in the area of an AoE spell from my nukers), knocking down monks (that is so fun!) and other support stuff.

Awesome guide, dude. Very nice explanations on upgrades, attibutes, builds etc. I just don't agree with your "lots of damage" comments. But then, again, Master of Damage can't tell you who you are.
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Old Apr 09, 2008, 03:34 AM // 03:34   #42
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Quote:
Originally Posted by Rash
My friend that runs an Assassin can pull much higher DPS (around 63~70 on Master of Damage) much more easily than I do.
A Dslasher does 70 easily, and he doesn't blow up when he takes damage either.

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But then, again, ANet doesn't want us playing warriors anymore. So I see Warrior as a sort of support profession.
Why wouldn't Arenanet want people to play warriors? Warriors have only gotten better as time goes on; the only reason you wouldn't take them is because there are other viable physicals like paragons, or because pugs are bad.
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Old Apr 09, 2008, 04:07 AM // 04:07   #43
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I don't understand much this whole concept of Dragon Slash. I know how great that is, one skill to rule them all. But the DSlash spam is good only for the duration of "For Great Justice", that is 20 seconds (without Enduring Harmony). And FGJ has a terribly awful recharge. I don't understand why couldn't FGT be tied to an attribute and have its duration modified.

And as for warriors, well, maybe because they are the most used profession in the game? And ANet wants to sell Factions and Nightfall, so it is only fair that they buff the new and exclusive professions to these campaings. I am not ranting here. I think we all agree that the adjective "greedy" just doesn't apply to ANet (no monthly fee?). And I think it is only fair that they create an interest around the new professions.
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Old Apr 09, 2008, 04:25 AM // 04:25   #44
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Dragon slash is great without FGJ. Dragon slash -> brawling headbutt -> steelfang slash -> SY and repeat. You now have great dps, indefinite knockdown, and a possible indefinite +100 armor for your allies as long as you're attacking.
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Old Apr 09, 2008, 04:30 AM // 04:30   #45
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Couple things; firstly

Strength DOES stack with Sundering and Penetrating Chop/Blow. All 3 stack in fact. TRIPLE SUNDER!?

Secondly, your choice of using Crude Swing is bad. Use Yeti Smash instead. It does 50ish ARMOR IGNORING damage to all foes around you at 15 Hammer. So vs HM foes it's heaps better than Crude, which is also -40 armor.

Thirdly;

6. You’re not better than everyone – There are times when you know more than someone and there are times you need to put your ego away. Don’t flame new players or people who aren’t as good as you. Perhaps you could help by referring them to some good forums, such as these (please be smart enough to know where that link leads).

Yeah, I pretty much am. So because of that, I'll post this.

Your guide is stupid, because of your abuse of stupid cat pictures. Although there might be a fair few good tips, the links show me that you're retarded, and that your opinion is worthless. End.
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Old Apr 09, 2008, 07:01 AM // 07:01   #46
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Quote:
Originally Posted by fenix
Strength DOES stack with Sundering and Penetrating Chop/Blow. All 3 stack in fact. TRIPLE SUNDER!?
Oops, missed that one thing, I'll fix it now. Don't critisize me because I made a few mistakes, I was writing on 'autopilot' for a few nights, if you know what I mean.

Quote:
Secondly, your choice of using Crude Swing is bad. Use Yeti Smash instead. It does 50ish ARMOR IGNORING damage to all foes around you at 15 Hammer. So vs HM foes it's heaps better than Crude, which is also -40 armor.
Crude swing is there to hit more targets so you gain more adr, not necessarily the damage. If everything is knocked down, the armor penalty isn't so much of a big deal (get a prot spirit from the monks if theres a significant amount of ranged foes outside your KD range).

Quote:
Thirdly;

6. You’re not better than everyone – There are times when you know more than someone and there are times you need to put your ego away. Don’t flame new players or people who aren’t as good as you. Perhaps you could help by referring them to some good forums, such as these (please be smart enough to know where that link leads).

Yeah, I pretty much am. So because of that, I'll post this.
Ok, thats just worded badly. What I meant was that theres no point arguing with someone who is wrong and refuses to accept it and then the whole thing just develops into a flame war. I don't know about you but I have better things to do with my time then argue with an idiot (whose name I won't remember the next day) who won't accept the truth. Also, you shouldn't flame new players that aren't as experienced and knowledgeable as you.

I'll reword that now.

Quote:
Your guide is stupid, because of your abuse of stupid cat pictures.
Wow, that's a great reason. I happen to like cats, so I put them in. I didn't know it was illegal. Besides, a few pics break up some big blocks of text and adds some light humor (or at least reminds you that there's no need to be serious all the time, i.e LIGHTEN UP)

Quote:
the links show me that you're retarded, and that your opinion is worthless. End.
Cat pics don't make people retarded. Guildwiki has useful info, to call someone stupid for making use of a resource is stupid.
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Old Apr 09, 2008, 02:26 PM // 14:26   #47
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Quote:
Originally Posted by fenix
Strength DOES stack with Sundering and Penetrating Chop/Blow. All 3 stack in fact. TRIPLE SUNDER!?
Strength doesn't stack with Penetrating
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Old Apr 09, 2008, 02:29 PM // 14:29   #48
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Best thing to do with a warrior is, click F12, press enter, go to your warrior, click delete and type in his name, hit enter again, create a dervish or a sin.

edit: this is actually a great guide, good job on it, imo warriors just arent as good as other meele classes

Last edited by t00115577; Apr 09, 2008 at 02:31 PM // 14:31..
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Old Apr 09, 2008, 02:31 PM // 14:31   #49
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Quote:
Originally Posted by t00115577
Best thing to do with a warrior is, click F12, press enter, go to your warrior, click delete and type in his name, hit enter again, create a dervish or a sin.
Best Thing for you to do with this game is go to Start - Control Panel - Add or Remove Programs - Uninstall Guild Wars.

Kthxbai.
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Old Apr 09, 2008, 08:59 PM // 20:59   #50
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Quote:
Originally Posted by t00115577
Best thing to do with a warrior is, click F12, press enter, go to your warrior, click delete and type in his name, hit enter again, create a dervish or a sin.

edit: this is actually a great guide, good job on it, imo warriors just arent as good as other meele classes
When your dervish/assassin has 96+ AL all the time, can do great dps while keeping their foe indefinitely knocked down and maintaining +100 armor on all allies, tell me. Until then, I'll laugh at your lack of knowledge.
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Old Apr 09, 2008, 09:23 PM // 21:23   #51
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Quote:
Originally Posted by Savio
Strength doesn't stack with Penetrating
Exactely. Fenix, please have a look at the wiki. The information there is correct.
http://guildwars.wikia.com/wiki/Armor_penetration

To the Warrior basher. Warrior's damage numbers may be a bit lower than other melee classes. But the idea is that Warriors should survive longer to kill the monsters that are left. Assassins are more like hit and run (or... kill or die) and Dervishes are good while enchanted.

If the game wasn't balanced that way then it wouldn't be fun.
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Old Apr 11, 2008, 12:31 PM // 12:31   #52
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Quote:
Originally Posted by t00115577
Best thing to do with a warrior is, click F12, press enter, go to your warrior, click delete and type in his name, hit enter again, create a dervish or a sin.
I'll do that as soon as Warriors stop doing superior damage than dervishes and assassins, when they stop having better armour than dervishes and assassins, when they stop being more useful to the party than dervishes and assassins, when they stop having more awesome armour than dervishes and assassins.

Explain to me why I would want to play as a Dervish or Assassin when I could play a Warrior and rape both PvE and PvP.
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Old Apr 11, 2008, 12:49 PM // 12:49   #53
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Quote:
Originally Posted by t00115577
Best thing to do with a warrior is, click F12, press enter, go to your warrior, click delete and type in his name, hit enter again, create a dervish or a sin.

edit: this is actually a great guide, good job on it, imo warriors just arent as good as other meele classes
Guess your one of those people who believes dervishes havw more "utility" than warriors.

Warriors have access to some of the best IAS, attack skills for damage, can easily cause a range of conditions as well as multiple sources of deep wound, have access to interrupts, free self heals, a large variety of knockdowns, some party support, inherrant high AL, stonefist insignia, liutentants insignia as well as other things.

Dervishes maintain enchantments just to match warriors survivablility and do lotsa damage with a scythe at a slower rate than warriors. to access utility they have to spec into a 2nd profession which they usually cant afford after speccing into their own attribute lines.

Dervishes are indeed useful, but warriors can bring alot more for less.
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Old Apr 11, 2008, 01:18 PM // 13:18   #54
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Thanks for the breakdown.

Even if others argue finer points about which skill to use when, it's still a quality piece.


I even read a few notes where you got people to dust off old warriors and thrust them back into battle.
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Old Apr 11, 2008, 11:02 PM // 23:02   #55
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Quote:
Originally Posted by isamu kurosawa
Warriors have access to some of the best IAS...
Humm, no, not really.

[skill]Heart of Fury[/skill]

[skill]Critical Agility[/skill]
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Old Apr 11, 2008, 11:07 PM // 23:07   #56
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if you are going to be a warrior in PvE there is somethings you must know... take [mending] + [healing breeze] .... this combination by some are considered god mode
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Old Apr 12, 2008, 12:54 AM // 00:54   #57
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Quote:
Originally Posted by Rash
Humm, no, not really.

[skill]Heart of Fury[/skill]

[skill]Critical Agility[/skill]
LOL

Flail > Those.

Heart of Fury is not constant upkeep, Critical Agility is a PvE Skill. Heart of Fury deals negligible Burning. Critical Agility gives up to +25 armour... which will still leave a Warrior at higher AL than an Assassin.
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Old Apr 13, 2008, 08:12 AM // 08:12   #58
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Marty,

Thanks for all the the info. This will be a link that I share with new Guildies who want to know about Warriors, and if it is the Primary for them. The guide is well thought out, well laid out, and crystal clear.

Personally, over the last 2 years I have strayed from the cookie-cutter builds, mixing in my Secondary's skills for a bit of flavor and variety, sometimes with half of my skill bar being the Secondary's set (which is primarily Necromancer), but here lately, I have been running mostly Warrior skills to try and get back to a more solid playstyle that benefits me and my allies and negates *extra* penalties that are associated with running more than 1 or 2 Secondary skills.

The only constructive criticism I have is for the few posters who have had the ill grace to flame... it's not worth your time to flame this guide, or the author. Marty has done an excellent job cutting through all of the mess that has been thrown around on multiple forums and sites in order to put together this piece. A few edits might have been in order, but so far, they have been taken care of unless I'm (quite possibly) missing them. This is, by far, the best single Warrior guide that I have found in 2 years of research while playing GW, hands down.

~ Nihilist
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Old Apr 18, 2008, 09:05 PM // 21:05   #59
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Marty I would but in grasping earth under Ele secondary for hammer warriors.
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Old Apr 18, 2008, 10:13 PM // 22:13   #60
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Quote:
Originally Posted by Rash
Humm, no, not really.

[skill]Heart of Fury[/skill]

[skill]Critical Agility[/skill]
I think Zahr covered the main part.

You are missing out Frenzy and Flail, and Stonefist Insignia (Knocklock via Brawling Headbutt ftw).
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